Flames that have never really been that clear and concise as to where they are and are very much in your face. But Pyro blurs the line between close range combat and skill by just, well, spamming flames. And most Demoknights still take a grenade launcher with them, which is more mid-range than anything else. Sure, you have Scouts running around getting meat shots and you have to be close to use melee weapons, but playing Scout well takes genuine skill (both in the form of aim and specifically in positioning) and melee weapons are considered last-ditch chances for survival unless you’re playing Demoknight. You see, while everything in Team Fortress 2 is close range, it’s not THAT close. Perhaps Pyro has the same problem Sniper has? Or rather, the opposite? To be fair, the guy IS a Spy main, so the hatred is definitely reasonable and understandable, but his past ramblings about how Pyros can so easily ruin already-useless Spy disguises while trying to take out high value targets like Snipers got me thinking. Pyro and Sniper by Medicinal Warlockīut what does any of this have to do with Pyro? Well, the initial idea came to me when I was thinking about just how much a friend of mine hates Pyro. Sure, there are things that do force Snipers to move up and move around, such as the risk of Spies and how your field of view disappears when scoped in, but we are still dealing with a class that can kill anyone from a distance where no one else can reliably fight back. In Team Fortress 2, where everything is far, far more close range, Sniper seems to be even more of a problem. Even in more modern games like Overwatch, people still heavily dislike classes like Widowmaker because you can just sit back and let people walk into your cross hairs from relative safety. Heck, in most First Person Shooters, everyone seems to hate the sniper classes who stand off safely in the distance, taking potshots at you while you can do nothing but tickle them with a spray of bullets. I am a tad rusty…Īnyway, this idea of snipers being hated has hovered around for a long, long time. After all, Sniper is a long ranged class in a game where most people have weapons with damage falloff over distance, running around with shotguns, pistols and mostly short range explosive weapons.īefore I start, please forgive me, it’s been a while since I wrote a Team Fortress 2 article that looked at gameplay. But people have a strong dislike of Sniper because Sniper is often considered ill-fitting in terms of gameplay. As a character, he fits absolutely perfectly with a team of mercenaries and mad men, murdering because they are good at it and it pays well. In all the years I played Team Fortress 2, there was always this long-standing belief that Sniper didn’t fit inside Team Fortress 2.
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